Posts

Glitch Art

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As a fun side project, we learned how to make glitch art using Audacity to edit the data within image files. I couldn't get it to work at the beginning, but I got the hang of it and here is the result. The first image that actually worked was one of a guy in a unicorn mask, but for some reason I can't get that one to open up on the blog so I had to redo it with a different image, which is what you see here.

Walking on Water

This project was about recording our own sounds and making a soundscape with them in Audacity. Link to the project

Chants

Group: Micheal and Anna https://soundcloud.com/tungsten-924360832/chants/s-5dqxz

Three Gifs

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My three gifs are as follows. A penguin slap: A beautifully looping cat gif: and lastly, an iconic reaction image:

Rotoscope Project

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This project was about videos in Photoshop and the Brush tool. I enjoy drawing, so that part of this project was cool for me. However, it's very VERY repetitive. I think you can only draw the same thing so many times before you go insane. Props to the people who do this for their career.

Somewhere Project

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While thinking of places I'd never been, I started thinking about movie locations and ended up deciding on Ryme City of the Detective Pikachu movie. Sadly, I couldn't find an image of Ryme City so I just had to use a generic city background. As for the Pokemon, I edited that myself the same way I combined different animals for the Hybrid project. I decided to go with Archen, a Pokemon from my favorite region, Unova. I started thinking about smaller and simpler Pokemon designs as well, so that I wouldn't be overhwelmed. Archen's design takes after both lizards and birds, so I used parts from different birds and lizards. Specifically I used an osprey's wings, a hornbill's body and claws, and the tail and mouth come from the komodo dragon. I used the Liquify tool to edit the face as well to make it more accurate to the Pokemon. I then used the Brush tool to color it, using colors straight from the reference image. I also tried to edit the lightness to refl